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2 changes: 2 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed missing include guards in shadow hlsl files.
- Fixed issue with light layers bigger than 8 (and above the supported range).
- Fixed an issue where decals were duplicated in prefab isolation mode.
- Fixed issue with light layers bigger than 8 (and above the supported range).
- Fixed the valid TRS test failing due to variable not being initialized to the identity matrix in RTShadows (1220600).

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
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Original file line number Diff line number Diff line change
Expand Up @@ -1430,7 +1430,7 @@ internal int shadowPrecision
Plane[] m_ShadowFrustumPlanes = new Plane[6];

// temporary matrix that stores the previous light data (mainly used to discard history for ray traced screen space shadows)
[System.NonSerialized] internal Matrix4x4 previousTransform = new Matrix4x4();
[System.NonSerialized] internal Matrix4x4 previousTransform = Matrix4x4.identity;
// Temporary index that stores the current shadow index for the light
[System.NonSerialized] internal int shadowIndex = -1;

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