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PR workflow guidelines

  • SRP ABV will start automatically on Yamato when you open your PR
  • Changes to docs and md files will not trigger ABV jobs
  • Consider making use of draft PRs if you are not 100% sure that your PR is ready for review
  • ABV will restart if you add a new commit to a branch with an open PR (hence why you should consider using draft PRs)
  • Adding [skip ci] (case insensitive) to the title of PRs will stop any jobs being trigger automatically - you will need to open Yamato and find your branch to run ABV
  • You can also add [skip ci] to commit messages to prevent CI from running on that push
  • Add [cancel old ci] to your commit message if you've made changes you want to test and no longer need the previous jobs

Checklist for PR maker

  • Have you added a backport label (if needed)? For example, the need-backport-* label. After you backport the PR, the label changes to backported-*.
  • Have you updated the changelog? Each package has a CHANGELOG.md file.
  • Have you updated or added the documentation for your PR? When you add a new feature, change a property name, or change the behavior of a feature, it's best practice to include related documentation changes in the same PR.
  • Have you added a graphic test for your PR (if needed)? When you add a new feature, or discover a bug that tests don't cover, please add a graphic test.

Purpose of this PR

Why is this PR needed, what hard problem is it solving/fixing?


Testing status

Manual Tests: What did you do?

  • Opened test project + Run graphic tests locally
  • Built a player
  • Checked new UI names with UX convention
  • Tested UI multi-edition + Undo/Redo + Prefab overrides + Alignment in Preset
  • C# and shader warnings (supress shader cache to see them)
  • Checked new resources path for the reloader (in developer mode, you have a button at end of resources that check the paths)
  • Other:

Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)

Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects to go with this to help reviewers?


Comments to reviewers

Notes for the reviewers you have assigned.

RemyUnity and others added 22 commits March 13, 2020 19:51
Support ortho camera
fixup shader and font atlas texture
…eference-images

# Conflicts:
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/2103_GI_BakeMixed.png
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/2103_GI_BakeMixed.png
#	com.unity.testing.hdrp/Fonts/Font Material SG.mat
#	com.unity.testing.hdrp/Fonts/Font Material.mat
…eference-images

# Conflicts:
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9700_CustomPass_FullScreen.png
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/9700_CustomPass_FullScreen.png.meta
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/9700_CustomPass_FullScreen.png
# Conflicts:
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/2002_Light_DynamicMix.png
#	TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/2002_Light_DynamicMix.png
@sebastienlagarde sebastienlagarde deleted the HDRP/force-update-reference-images branch May 6, 2020 14:31
PaulDemeulenaere pushed a commit that referenced this pull request Nov 25, 2021
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2 participants