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Due to recent changes, the m_FrameCount is updated once for every rendered camera image. This changes the source iterator from m_Frame count to camera frame count for correct scene view results and solves the issue in the fogbugz
https://fogbugz.unity3d.com/f/cases/1301356/

Testing status
We do not see the artifacts anymore on the test
DXR tests are green locally

… m_FrameCount to the camera frame count (case 1301356).
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@remi-chapelain remi-chapelain left a comment

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testing seems sufficient on this one ✔️

@anisunity anisunity marked this pull request as ready for review January 8, 2021 13:19
Base automatically changed from hd/bugfix to master January 14, 2021 10:52
@sebastienlagarde sebastienlagarde changed the base branch from master to hd/bugfix January 14, 2021 13:07
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3 participants