Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
24 commits
Select commit Hold shift + click to select a range
108f647
Squashed commit of the following:
PaulDemeulenaere Feb 12, 2021
47c76c5
GraphicTest : Use default zWrite mode
PaulDemeulenaere Feb 13, 2021
d36bba9
Switch train to zTest always
PaulDemeulenaere Feb 13, 2021
efe14fc
First step : Remove RenderSortingLayerFields, should do reflection fo…
PaulDemeulenaere Feb 13, 2021
f9c92f1
Properly use reflection to avoid breakage due to api change in internal
PaulDemeulenaere Feb 13, 2021
d7f7955
Temp revert fix to isolate change related to proj computation
PaulDemeulenaere Feb 13, 2021
469280a
Fix line renderer issue due to inverted proj
PaulDemeulenaere Feb 13, 2021
628a904
Update reference image for newly added test
PaulDemeulenaere Feb 15, 2021
8be763f
*Update documentation
PaulDemeulenaere Feb 16, 2021
78c6763
Reviewed documentation for the visual effect component
JordanL8 Feb 17, 2021
c5dc0c5
Update VisualEffectComponent.md
JordanL8 Feb 17, 2021
5f6583e
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Feb 24, 2021
f541d68
Reapply change from https://github.com/Unity-Technologies/Graphics/pu…
PaulDemeulenaere Feb 24, 2021
055c6c7
Fix compilation
PaulDemeulenaere Feb 24, 2021
01f9c9a
Avoid leaking VFXVertexAdditionalProcess after VFXPassShadow generati…
PaulDemeulenaere Feb 24, 2021
fbdd83f
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Feb 24, 2021
235e321
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Feb 24, 2021
39997f0
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Mar 18, 2021
3c93f41
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Mar 30, 2021
fa846a7
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Apr 7, 2021
5213289
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere Apr 22, 2021
452f66a
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere May 3, 2021
4912cc4
*Update changelog.md
PaulDemeulenaere May 4, 2021
b30f66f
Merge branch 'master' into vfx/feature/urp-2d-renderer-integration
PaulDemeulenaere May 5, 2021
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4,707 changes: 4,707 additions & 0 deletions TestProjects/VisualEffectGraph_URP/Assets/GraphicsTests/103_Forest.vfx

Large diffs are not rendered by default.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3}
m_Name: 103_Renderer2D
m_EditorClassIdentifier:
m_RendererFeatures: []
m_RendererFeatureMap:
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
m_HDREmulationScale: 1
m_LightRenderTextureScale: 0.5
m_LightBlendStyles:
- name: Multiply
maskTextureChannel: 0
blendMode: 1
- name: Additive
maskTextureChannel: 0
blendMode: 0
- name: Multiply with Mask
maskTextureChannel: 1
blendMode: 1
- name: Additive with Mask
maskTextureChannel: 1
blendMode: 0
m_UseDepthStencilBuffer: 1
m_UseCameraSortingLayersTexture: 0
m_CameraSortingLayersTextureBound: -1
m_CameraSortingLayerDownsamplingMethod: 0
m_MaxLightRenderTextureCount: 16
m_MaxShadowRenderTextureCount: 1
m_ShapeLightShader: {fileID: 4800000, guid: d79e1c784eaf80c4585c0be7391f757a, type: 3}
m_ShapeLightVolumeShader: {fileID: 4800000, guid: 7e60080c8cd24a2468cb08b4bfee5606,
type: 3}
m_PointLightShader: {fileID: 4800000, guid: e35a31e1679aeff489e202f5cc4853d5, type: 3}
m_PointLightVolumeShader: {fileID: 4800000, guid: c7d04ca57e5449d49ad9cee1c604bc26,
type: 3}
m_BlitShader: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
m_SamplingShader: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
m_ShadowGroupShader: {fileID: 4800000, guid: d33b6d70b14697547ad0dc2d4debb009, type: 3}
m_RemoveSelfShadowShader: {fileID: 4800000, guid: 02e071f10b6a15d4d87dac88ce529302,
type: 3}
m_FallbackErrorShader: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd,
type: 3}
m_PostProcessData: {fileID: 0}
m_FallOffLookup: {fileID: 2800000, guid: 5688ab254e4c0634f8d6c8e0792331ca, type: 3}
m_DefaultMaterialType: 0
m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3,
type: 2}
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3,
type: 2}
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40,
type: 2}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading