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@Wilfrid-Unity Wilfrid-Unity commented Feb 19, 2021

Purpose of this PR

#2126 added automated test scene https://github.com/Unity-Technologies/Graphics/blob/master/TestProjects/UniversalGraphicsTest/Assets/Scenes/146-AdditionalLightShadowCustomResolution.unity

#3448 copied project UniversalGraphicsTest scenes to 5 smaller test projects. However test scene 146-AdditionalLightShadowCustomResolution.unity was not included during this copy.
I think this might be caused by the hyphen in the scene name, that might have confused the tooling.

This pull request copies test scene 146-AdditionalLightShadowCustomResolution.unity from test project UniversalGraphicsTest to test project UniversalGraphicsTest_Lighting (and renames it to use an underscore instead of the hyphen).

…stomResolution to UniversalGraphicsTest_Lighting/.../146_AdditionalLightShadowCustomResolution
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@phi-lira
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Is that test scene testing real time lighting only? If so it should be in _Foundation instead.
@hdb-unity maybe we should rename _Lighting to GI / BakedLighting?

@Wilfrid-Unity
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Is that test scene testing real time lighting only? If so it should be in _Foundation instead.
@hdb-unity maybe we should rename _Lighting to GI / BakedLighting?

Yes it only tests real-time lighting (so does 145_ManyAdditionalLightShadowTypes that is also in split-project "Lighting" currently).

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These changes look good, new scene passes locally in playmode.

I'll make note to rename this scene in the backport of split project, too.

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3 participants