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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,6 +125,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed Render Graph Debug UI not refreshing correctly in the Render Pipeline Debugger.
- Fixed SSS materials in planar reflections (case 1319027).
- Fixed Decal's pivot edit mode 2D slider gizmo not supporting multi-edition
- Fixed issue were the final image is inverted in the Y axis. Occurred only on final Player (non-dev for any platform) that use Dynamic Resolution Scaling with Contrast Adaptive Sharpening filter.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ Shader "Hidden/HDRP/FinalPass"
#if defined(BILINEAR) || defined(CATMULL_ROM_4) || defined(LANCZOS)
CTYPE outColor = UpscaledResult(positionNDC.xy);
#elif defined(CONTRASTADAPTIVESHARPEN)
CTYPE outColor = LOAD_TEXTURE2D_X(_InputTexture, round(input.texcoord * _ViewPortSize.xy)).CTYPE_SWIZZLE;
CTYPE outColor = LOAD_TEXTURE2D_X(_InputTexture, ((input.texcoord.xy * _UVTransform.xy) + _UVTransform.zw) * _ViewPortSize.xy).CTYPE_SWIZZLE;
#else
CTYPE outColor = LOAD_TEXTURE2D_X(_InputTexture, positionSS).CTYPE_SWIZZLE;
#endif
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