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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// DebugUIHandler for Bitfield widget. Require the enum to have a None field set to 0 in it's values.
/// DebugUIHandler for Bitfield widget. Require the enum to have a None field set to 0 in its values.
/// </summary>
public class DebugUIHandlerBitField : DebugUIHandlerWidget
{
Expand Down Expand Up @@ -45,9 +45,11 @@ internal override void SetWidget(DebugUI.Widget widget)
}
;

// Destroy the remaining toggles outside of the range of the displayed enum.
for (; toggleIndex < toggles.Count; ++toggleIndex)
{
toggles[toggleIndex].transform.SetParent(null);
CoreUtils.Destroy(toggles[toggleIndex].gameObject);
toggles[toggleIndex] = null;
}
}

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -164,6 +164,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed LightCluster debug view for ray tracing.
- Fixed issue with RAS build fail when LOD was missing a renderer
- Fixed an issue where sometime a docked lookdev could be rendered at zero size and break.
- Fixed an issue where runtime debug window UI would leak game objects.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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