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@phi-lira phi-lira commented May 14, 2020

phi-lira and others added 7 commits May 12, 2020 16:53
* Fixed shader pass name issue (case 1201696)

* Fixed typo in encodedIrradiance.

* Fixed viewport rect not working with render textures.

* Added changelog

* Enabled Allocations tests when rendering.

* Forward Renderer is not sealed anymore. Now developers can subclass it.

* Added Test Scene

* Excluded post-processing tests from build.

* Enabled playmode tests for all assemblies

* Removed unnecessary new shader. UnlitTexture is used instead.

* Updated reference images.

* Updated scene to fix tests.
# Conflicts:
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/OpenGLES3/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/OpenGLES3/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/Vulkan/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/Vulkan/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/LinuxEditor/OpenGLCore/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/LinuxEditor/OpenGLCore/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/LinuxEditor/Vulkan/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/OpenGLCore/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/OpenGLCore/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/Metal/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/Metal/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/OpenGLCore/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/OpenGLCore/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/127_ClearRenderTexture.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Vulkan/127_ClearRenderTexture.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Vulkan/127_ClearRenderTexture.png.meta
#	com.unity.render-pipelines.universal/CHANGELOG.md

# Conflicts:
#	TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
* Fixed allocation caused by camera sort.

* Added changelog.
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs
* Fixed issue that caused wrong computation of unity inverse view and projection matrix.

* Added graphics tests.

* filtered test 130 from android due to trunk issues.
# Conflicts:
#	TestProjects/UniversalGraphicsTest/ProjectSettings/EditorBuildSettings.asset
#	com.unity.render-pipelines.universal/CHANGELOG.md

# Conflicts:
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/OpenGLES3/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/Android/OpenGLES3/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/Metal/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/OpenGLCore/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXEditor/OpenGLCore/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/Metal/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/Metal/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/OpenGLCore/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/OSXPlayer/OpenGLCore/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Vulkan/130_UnityMatrixIVP.png
#	TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/WindowsPlayer/Vulkan/130_UnityMatrixIVP.png.meta
#	TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset
#	com.unity.render-pipelines.universal/CHANGELOG.md
* Fixed GC pressure in volume component's GetHashCode

* Changelog update

* Update com.unity.render-pipelines.core/CHANGELOG.md

Co-Authored-By: Felipe Lira <felipedrl@gmail.com>

Co-authored-by: Felipe Lira <felipedrl@gmail.com>
@phi-lira phi-lira requested a review from a team as a code owner May 14, 2020 06:51
@phi-lira phi-lira requested a review from pbbastian May 14, 2020 06:51
@phi-lira phi-lira changed the title 7.4.0/universal/backports [7.x.x] Backports May 14, 2020
@phi-lira phi-lira merged commit 70feea5 into 7.x.x/release May 15, 2020
@phi-lira phi-lira deleted the 7.4.0/universal/backports branch May 15, 2020 08:40
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3 participants