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Original file line number Diff line number Diff line change
Expand Up @@ -225,7 +225,7 @@ void DrawProbeDebug(Camera camera)
var probeBuffer = debug.probeBuffers[i];
var props = debug.props[i];
props.SetInt("_ShadingMode", (int)debugDisplay.probeShading);
props.SetFloat("_ExposureCompensation", -debugDisplay.exposureCompensation);
props.SetFloat("_ExposureCompensation", debugDisplay.exposureCompensation);
props.SetFloat("_ProbeSize", debugDisplay.probeSize);
props.SetFloat("_CullDistance", debugDisplay.probeCullingDistance);
props.SetInt("_MaxAllowedSubdiv", debugDisplay.maxSubdivToVisualize);
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the volume not being assigned on some scene templates.
- Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled [1357902]
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
- Fixed Probe volume debug exposure compensation to match the Lighting debug one.

### Changed
- Visual Environment ambient mode is now Dynamic by default.
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