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Universal Staging Branch #6391
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Universal Staging Branch #6391
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* "Add Renderer Feature" menu now uses the same menu as "Volume Overrides" * Universal Renderer help URL * Add page hash to help URL helper * Allow renderer features to use HelpURLAttribute and add it for SSAO, Decal, and Render Objects * Remove Name input for SSAO and Screen Space Shadows * Fix help URL for URP asset * Update change log * Fix change log * Remove `Attribute` suffix from attribute usage * Add docs for FilterWindow.Show * Move GetHelpURL to DocumentationUtils * Improve TryGetHelpURL interface
) * Upgraded Runtime/Materials/*.mat files. * Foundation CommonAssets/ *.mat files upgrade. * Foundation Scenes/ .mat files upgrade. * Foundation Scenes/ .renderTexture files upgrade. * Lighting CommonAssets/ .mat upgrade. * Lighting EditMode Assets .mat files upgrade. * Lighting Scenes/ .mat files upgrade. * Lighting Scenes/ .renderTexture files upgrade. * Terrain CommonAssets/ .mat files upgrade. * Terrain Scenes/ .mat files upgrade. * PostProcessing CommonAssets/ .mat files upgrade. * PostProcessing Scenes/ .mat files upgrade.
…g when a camera renders to a texture (#6274)
…de depth and fixing CopyDepth for editor to not use CameraTarget (#6336)
…st shader (#6260) * Make USE_DRAW_PROCEDURAL variation only for vertex programs in UberPost shader * Make USE_DRAW_PROCEDURAL variation only for vertex programs This change was done only for shaders inside PostProcessing folder * Update changelog * Apply formatting changes Co-authored-by: noreply@unity3d.com <noreply@unity3d.com>
…6249) * * Moved `SetPerCameraShaderVariables` into percamera setup scope. This call has to be called after SetupCameraProperties to reset the values. * * Moved SetCameraMatrices call inside the SetPerCameraShaderVariables * * Updated CHANGELOG.md. Co-authored-by: Felipe Lira <felipedrl@gmail.com>
# Conflicts: # com.unity.render-pipelines.universal/CHANGELOG.md
Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. URP SRP Core Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
It appears that you made a non-draft PR! |
Second iteration of #6338 URP quality improvements
-Fix API is in the wrong state issue (Update URP materials - Fix API is in the wrong state issue Update URP materials - Fix API is in the wrong state issue #6331)
adding additional override of ConfigureTarget for RenderPass to include depth and fixing CopyDepth for editor to not use ---- CameraTarget ([URP][RenderPass] Adding additional ConfigureTarget to include depth and passing "fake" depth for editor in CopyDepth [URP][RenderPass] Adding additional ConfigureTarget to include depth and passing "fake" depth for editor in CopyDepth #6336)