Adding support for override of Dots instance ID #6614
Merged
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Purpose of this PR
If we are gonna do visibility rendering, we will require to convert the visibility sample to a Dots instance id in order to grab material data.
This approach makes it so its easy to bootstrap the dots instance id as soon as the pixel shader starts.
Doing some codegen analysis we can see that there is only 1 instruction change, which just uses a register to load from a constant buffer (tested on FXC)

Testing status
Tested on the gpudriven branch, with and without deferred materials.
Waiting on Yamato
Comments to reviewers
Change was extracted from this PR #6461