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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

### Fixed
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/Runtime/Documentation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ class Documentation : DocumentationInfo
internal const string endURL = ".html";


internal const string releaseVersion = "7.4";
internal const string releaseVersion = "7.5";

//Temporary for now, there is several part of the Core documentation that are misplaced in HDRP documentation.
//use this base url for them:
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#define SHADER_LIBRARY_VERSION_MAJOR 7
#define SHADER_LIBRARY_VERSION_MINOR 4
#define SHADER_LIBRARY_VERSION_MINOR 5

#define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor)))
#define VERSION_LOWER(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR < major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR < minor)))
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
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@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "Core RP Library",
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
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Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "7.4.1"
"com.unity.render-pipelines.core": "7.5.0"
}
}
5 changes: 5 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
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Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ class Documentation : DocumentationInfo
internal const string endURL = ".html";


internal const string releaseVersion = "7.4";
internal const string releaseVersion = "7.5";

internal static string GetPageLink(string pageName)
{
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10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "High Definition RP",
"dependencies": {
"com.unity.render-pipelines.core": "7.4.1",
"com.unity.shadergraph": "7.4.1",
"com.unity.visualeffectgraph": "7.4.1",
"com.unity.render-pipelines.high-definition-config": "7.4.1"
"com.unity.render-pipelines.core": "7.5.0",
"com.unity.shadergraph": "7.5.0",
"com.unity.visualeffectgraph": "7.5.0",
"com.unity.render-pipelines.high-definition-config": "7.5.0"
},
"keywords":[
"graphics",
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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.lightweight/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
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4 changes: 2 additions & 2 deletions com.unity.render-pipelines.lightweight/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.render-pipelines.lightweight",
"description": "The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials. The LWRP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "Lightweight RP",
"dependencies": {
"com.unity.render-pipelines.universal": "7.4.1",
"com.unity.render-pipelines.universal": "7.5.0",
"com.unity.postprocessing": "2.1.7"
},
"keywords":[
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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
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6 changes: 3 additions & 3 deletions com.unity.render-pipelines.universal/package.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "Universal RP",
"dependencies": {
"com.unity.render-pipelines.core": "7.4.1",
"com.unity.shadergraph": "7.4.1"
"com.unity.render-pipelines.core": "7.5.0",
"com.unity.shadergraph": "7.5.0"
},
"keywords":[
"graphics",
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5 changes: 5 additions & 0 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
Expand Down
2 changes: 1 addition & 1 deletion com.unity.shadergraph/Editor/Util/Documentation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ class Documentation
internal const string subURL = "/manual/";
internal const string endURL = ".html";

internal const string version = "7.4";
internal const string version = "7.5";

internal static string GetPageLink(string pageName)
{
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4 changes: 2 additions & 2 deletions com.unity.shadergraph/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "7.4.1"
"com.unity.render-pipelines.core": "7.5.0"
},
"samples" :[
{
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,9 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08
- Update HDRP package to 7.5.0

## [7.4.0] - 2020-03-23
- Update HDRP package to 7.4.0

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Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
{
"name": "com.unity.template.hd",
"displayName":"High Definition RP",
"version": "7.4.1",
"version": "7.5.0",
"type": "template",
"unity": "2019.3",
"description": "This template utilizes the High Definition Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n\u25AA Shadergraph \n\u25AA Visual Effect Graph \n\u25AA Presets \n\u25AA Example content",
"dependencies": {
"com.unity.render-pipelines.high-definition": "7.4.1"
"com.unity.render-pipelines.high-definition": "7.5.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-hd/Packages/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
"com.unity.ide.vscode": "1.2.0",
"com.unity.multiplayer-hlapi": "1.0.4",
"com.unity.purchasing": "2.0.6",
"com.unity.render-pipelines.high-definition": "7.4.1",
"com.unity.render-pipelines.high-definition": "7.5.0",
"com.unity.test-framework": "1.1.13",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.6",
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,10 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08
### changed
- Update version to Universal RP version 7.5.0

## [7.4.0] - 2020-03-23
### changed
- Update version to Universal RP version 7.4.0
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Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.template.universal",
"displayName": "Universal Render Pipeline",
"version": "7.4.1",
"version": "7.5.0",
"type": "template",
"unity": "2019.3",
"host": "hub",
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.",
"dependencies": {
"com.unity.render-pipelines.universal": "7.4.1"
"com.unity.render-pipelines.universal": "7.5.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-universal/Packages/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.1.4",
"com.unity.purchasing": "2.0.6",
"com.unity.render-pipelines.universal": "7.4.1",
"com.unity.render-pipelines.universal": "7.5.0",
"com.unity.test-framework": "1.1.11",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.10",
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4 changes: 2 additions & 2 deletions com.unity.testing.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.testing.visualeffectgraph",
"displayName": "Visual Effect Graphic Tests",
"version": "7.4.1",
"version": "7.5.0",
"unity": "2019.3",
"unityRelease": "0f6",
"description": "This package contains common graphics tests from several scriptable renderpipeline",
"dependencies": {
"com.unity.visualeffectgraph": "7.4.1",
"com.unity.visualeffectgraph": "7.5.0",
"com.unity.testframework.graphics": "7.2.1-preview"
}
}
5 changes: 5 additions & 0 deletions com.unity.visualeffectgraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [7.5.0] - 2020-06-08

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [7.4.1] - 2020-06-03

Version Updated
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4 changes: 2 additions & 2 deletions com.unity.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name":"com.unity.visualeffectgraph",
"displayName": "Visual Effect Graph",
"version":"7.4.1",
"version":"7.5.0",
"unity": "2019.3",
"unityRelease": "2f1",
"description":"The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU.",
Expand All @@ -13,7 +13,7 @@
"particles"
],
"dependencies": {
"com.unity.shadergraph": "7.4.1"
"com.unity.shadergraph": "7.5.0"
},
"samples" : [
{
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