Renamed new 1.8.0-pre.3 method GetMagnitude to GetControlMagnitude to avoid confusion #1837
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Description
Processors such as AxisDeadzone or ScaleVector2 can cause the action's value (obtained with
InputAction.ReadValue<TValue>) to be different from the control's magnitude (obtained withInputAction.GetMagnitude). This change makes it explicit that the magnitude is based on the active control to avoid confusion from users.Changes made
Renamed method added with #1795 in this current 1.8.0-pre.3 that has not yet been released yet. Since it isn't public yet, we should be able to rename.
Checklist
Before review:
Changed,Fixed,Addedsections.([case %number%](https://issuetracker.unity3d.com/issues/...)).Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.