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2 changes: 0 additions & 2 deletions Assets/Tests/InputSystem/Plugins/InputForUITests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,11 +11,9 @@
using UnityEngine.TestTools;
using UnityEngine.TestTools.Constraints;
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine.InputSystem.Editor;
#endif
using UnityEngine.InputSystem.Plugins.InputForUI;
using UnityEngine.TestTools;
using Event = UnityEngine.InputForUI.Event;
using EventProvider = UnityEngine.InputForUI.EventProvider;
using Is = NUnit.Framework.Is;
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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed icon scaling in Input Actions window.
- Fixed an issue where removing the InputSystem package could lead to invalid input handling settings.
- Fixed `ArgumentOutOfRangeException` when adding a new Control Scheme with any Device selected. [ISXB-1129](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1129)
- Fixed a CS0105 compiler warning due to duplicate using statement in test source code (ISXB-1247).

### Changed
- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
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