I can't get the plugin to load on Apple Silicon Unity:
arth@mbp: Plugins % lipo -i RenderingPlugin.dylib
Architectures in the fat file: RenderingPlugin.dylib are: x86_64 arm64
I also tried with the .bundle instead of a dylib but no help. I had to remove the VALID_ARCHS user define from the xcode project in order to get arm64 into it, but whatever I do it is not loaded.
Am I missing something here?