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NetworkSceneManager.LoadScene should accept scene path as well as scene name like its SceneManager counterpart. #1530

@WhippetsAintDogs

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@WhippetsAintDogs

It took me a while to figure out this one, but unlike the SceneManager, the NetworkSceneManager doesn't support scene path and it should IMHO.

Even if Unity's SceneManager.LoadSceneAsync first argument is called sceneName, it accepts scene path.

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https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneAsync.html

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priority:mediumThis issue has medium priority and may take some time to be resolvedtype:featureNew feature, request or improvement

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