-
Notifications
You must be signed in to change notification settings - Fork 462
Closed
Labels
type:bugBug ReportBug Report
Description
Describe the bug
When spawning NetworkObject on server, it gets duplicated on client.
To Reproduce
- Clone https://github.com/DreadBoy/mlapi-repro
- Read README.md
Actual outcome
Unit is instantiated twice on client, there are 2 Unit(Clone) objects in scene.
Expected outcome
Unit should be instantiated twice.
Environment (please complete the following information):
- OS: Windows 10
- Unity Version: 2021.1.6f1
- MLAPI Version: 0.1.0
- MLAPI Commit: idk, I used this to install: https://docs-multiplayer.unity3d.com/docs/migration/install/index.html
Metadata
Metadata
Assignees
Labels
type:bugBug ReportBug Report
