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chore: optimize bitflags in NetworkTransformState #3770
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Merged
EmandM
merged 33 commits into
develop-2.0.0
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chore/optimize-network-transform-state
Nov 25, 2025
Merged
chore: optimize bitflags in NetworkTransformState #3770
EmandM
merged 33 commits into
develop-2.0.0
from
chore/optimize-network-transform-state
Nov 25, 2025
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NoelStephensUnity
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Still reviewing but have two places that I think you meant to make those methods internal and not public API.
com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
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com.unity.netcode.gameobjects/Runtime/Components/NetworkTransform.cs
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.../Tests/Runtime/TestHelpers/NUnitExtensions/IgnoreIfServiceEnvironmentVariableSetAttribute.cs
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Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
Since MP Tools subscribes to the TransportInitialized and TransportDisposed methods and we have to vet against packages with dependencies, I am putting a temporary work-around to get past this issue so we can land the EntityId fix. Once MP Tools is updated for EntityId, we can re-enable the original fix.
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noellie-velez
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Nov 25, 2025
NoelStephensUnity
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Nov 25, 2025
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Purpose of this PR
Remove the
GetFlagandSetFlagfunctions fromNetworkTransformStateJira ticket
MTT-13655
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Documentation
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