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Hi,
I have an existing plugin that executes CUDA kernels on a separate thread. When the WebRTC plugin is installed in Unity, the existing CUDA library which worked perfectly fine (on the separate thread), starts to cause Illegal memory access issues. This happens every-time we issue any device read calls from another thread. This seems to work fine if all CUDA memory accesses are done on Unity's UI thread.
Any idea what may be happening behind the scenes? Note that I do not even use the library yet. I simply install the plugin.
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bugSomething isn't workingSomething isn't workingissuedThis means the ticket is already created on internal issue trackerThis means the ticket is already created on internal issue tracker