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## Supported devices

Scripting Backends : The Unity Inference Engine is generally faster with __IL2CPP__ than with __Mono__ for Standalone builds.
In the Editor, It is not possible to use the Unity Inference Engine with Graphics Emulation set to __OpenGL 3.0 emulation__.
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maybe it would be better like this:
"In the Editor, It is not possible to use the Unity Inference Engine with GPU device selected when Editor Graphics Emulation is set to OpenGL(ES) 3.0 or 2.0 emulation. Also there might be non-fatal build time errors when target platform includes Graphics API that does not support Unity Compute Shaders"

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looks good

@vincentpierre vincentpierre merged commit 930b051 into release-v0.7 Feb 21, 2019
@vincentpierre vincentpierre deleted the release-v0.7-documentation-update branch February 21, 2019 00:12
LeSphax pushed a commit to LeSphax/ml-agents-1 that referenced this pull request May 3, 2020
* Added comment on OpenGL 3.0 emulation

* Updated line change
@github-actions github-actions bot locked as resolved and limited conversation to collaborators May 19, 2021
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3 participants