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7 changes: 4 additions & 3 deletions docs/Getting-Started-with-Balance-Ball.md
Original file line number Diff line number Diff line change
Expand Up @@ -77,13 +77,14 @@ Once the training process displays an average reward of ~75 or greater, and ther
Because TensorFlowSharp support is still experimental, it is disabled by default. In order to enable it, you must follow these steps. Please note that the `Internal` Brain mode will only be available once completing these steps.

1. Make sure you are using Unity 2017.1 or newer.
2. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins folder which includes TF# can be downloaded [here](https://s3.amazonaws.com/unity-agents/0.2/TFSharpPlugin.unitypackage). Double click and import it once downloaded.
2. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins folder which includes TF# can be downloaded [here](https://s3.amazonaws.com/unity-agents/0.2/TFSharpPlugin.unitypackage). Double click and import it once downloaded. You can see if this was successfully installed by checking the TensorFlow files in the Project tab under `Assets` -> `ML-Agents` -> `Plugins` -> `Computer`
3. Go to `Edit` -> `Project Settings` -> `Player`
4. For each of the platforms you target (**`PC, Mac and Linux Standalone`**, **`iOS`** or **`Android`**):
1. Go into `Other Settings`.
2. Select `Scripting Runtime Version` to `Experimental (.NET 4.6 Equivalent)`
3. In `Scripting Defined Symbols`, add the flag `ENABLE_TENSORFLOW`
5. Restart the Unity Editor.
3. In `Scripting Defined Symbols`, add the flag `ENABLE_TENSORFLOW`. After typing in, press Enter.
5. Go to `File` -> `Save Project`
6. Restart the Unity Editor.

### Embedding the trained model into Unity

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