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31 changes: 26 additions & 5 deletions com.unity.ml-agents/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,32 +7,53 @@ and this project adheres to
[Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [Unreleased]

### Major Changes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)

### Minor Changes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)

### Bug Fixes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)


## [1.5.0-preview] - 2020-10-14
### Major Changes
#### com.unity.ml-agents (C#)
#### ml-agents / ml-agents-envs / gym-unity (Python)
- Added the Random Network Distillation (RND) intrinsic reward signal to the Pytorch
trainers. To use RND, add a `rnd` section to the `reward_signals` section of your
yaml configuration file. [More information here](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-Configuration-File.md#rnd-intrinsic-reward)
yaml configuration file. [More information here](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-Configuration-File.md#rnd-intrinsic-reward) (#4473)
### Minor Changes
#### com.unity.ml-agents (C#)
- Stacking for compressed observations is now supported. An addtional setting
- Stacking for compressed observations is now supported. An additional setting
option `Observation Stacks` is added in editor to sensor components that support
compressed observations. A new class `ISparseChannelSensor` with an
additional method `GetCompressedChannelMapping()`is added to generate a mapping
of the channels in compressed data to the actual channel after decompression,
for the python side to decompress correctly. (#4476)
- Added new visual 3DBall environment. (#4513)
- Added a new visual 3DBall environment. (#4513)
#### ml-agents / ml-agents-envs / gym-unity (Python)
- The Communication API was changed to 1.2.0 to indicate support for stacked
compressed observation. A new entry `compressed_channel_mapping` is added to the
proto to handle decompression correctly. Newer versions of the package that wish to
make use of this will also need a compatible version of the Python trainers. (#4476)
- In `VisualFoodCollector` scene, a vector flag representing the frozen state of
- In the `VisualFoodCollector` scene, a vector flag representing the frozen state of
the agent is added to the input observations in addition to the original first-person
camera frame. The scene is able to train with the provided default config file. (#4511)
- Added conversion to string for sampler classes to increase the verbosity of
the curriculum lesson changes. The lesson updates would now output the sampler
stats in addition to the lesson and parameter name to the console. (#4484)
- Localized documentation in Russian is added. Thanks to @SergeyMatrosov for
the contribution. (#4529)
### Bug Fixes
#### com.unity.ml-agents (C#)
- Fixed a bug where accessing the Academy outside of play mode would cause the Academy to get stepped multiple times when in play mode. (#4532)
- Fixed a bug where accessing the Academy outside of play mode would cause the
Academy to get stepped multiple times when in play mode. (#4532)
#### ml-agents / ml-agents-envs / gym-unity (Python)


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