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2 changes: 1 addition & 1 deletion docs/Getting-Started-with-Balance-Ball.md
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Expand Up @@ -327,7 +327,7 @@ the `Internal` Brain mode will only be available once completing these steps.

1. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins
folder which includes TF# can be downloaded
[here](https://s3.amazonaws.com/unity-agents/0.3/TFSharpPlugin.unitypackage).
[here](https://s3.amazonaws.com/unity-ml-agents/0.3/TFSharpPlugin.unitypackage).
Double click and import it once downloaded. You can see if this was
successfully installed by checking the TensorFlow files in the Project tab
under `Assets` -> `ML-Agents` -> `Plugins` -> `Computer`
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2 changes: 1 addition & 1 deletion docs/Using-TensorFlow-Sharp-in-Unity.md
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Expand Up @@ -15,7 +15,7 @@ _Notice: This feature is still experimental. While it is possible to embed train
## Requirements

* Unity 2017.1 or above
* Unity TensorFlow Plugin ([Download here](https://s3.amazonaws.com/unity-agents/0.3/TFSharpPlugin.unitypackage))
* Unity TensorFlow Plugin ([Download here](https://s3.amazonaws.com/unity-ml-agents/0.3/TFSharpPlugin.unitypackage))

# Using TensorFlowSharp with ML-Agents

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