We have multiple projects, and multiple users. Until this one specific project, we had not had any issues with the cache server.
This project, during build, has consistently thrown OOM Errors when the cache server is enabled. Unfortunately I havent been able to figure out what the real cause is, as nothing has pointed to anything specific. Error message from the unity build is below.
We have added memory to both the build server, and the cache server, without resolution. Again, this same setup, and build flags, work fine on numerous other projects, so we're not sure exactly what the issue is here.
When this happens, Build server memory is under 50% of 48GB, and Cache server memory is under 50% of 32GB. This project is pretty large, 116GB unbuilt / in our repository. The issue happens after various files (the line 'Updating....' differs every time, but it always happens in this same area of the process.
buildfail.end.log
Any other info I can provide, please let me know