While importing the Apple Event usdz file, I noticed that the imported normals are broken / flipped at a certain point during the animation. This results in incorrect lighting and artifacts during the animation.

Note that there's a visible "flip" during the animation, and there's a noticeable seam in the normals:

Model link: https://github.com/Unity-Technologies/usd-unity-sdk/files/5218033/apple_event.usdz.zip