New Unity 6 focused release!
Welcome to the latest and refreshed release for the Unity UI Extensions, with over 70 + updated controls and a handful of new submissions, all tested up to the latest LTS release.
Important
If you are still using Unity 2022 or below, please continue to use the 2.3.2 release. V3 "should" work, but it is not supported
What's Changed
- Initial check-in for Unity 6 update - thank you Unity for continuing to support Unity UI
- Unity 6 script clean-up (remove legacy dependencies)
- Update package definition for Unity 6 focus
- Updated Picker control and samples to latest
- Update UIVertical Scroller to be more efficient for U6 and update example
- Clear out old text controls, no longer valid. Update combobox scripts
- Reverted Curly Text back to old Text component as it is not compatible with TextMeshPro - will investigate alternatives
- Added GridRawImage & UI_Knob2
- UISegmentedCIrcle control - Renamed Segment to SegmentedControlSegment from original
- Added UI Graphic Selector
- Addressed NRE in Reorderable List
- Patch debug option to allow both Text and TMPro
- Update layout groups to rebuild on disable/enable
- Resolved stacking issue with the Reorderable list when moving the elements "slightly"
- Added a close line option which finished the line off with a "closer" to fill any gaps at the end
- Resolved race condition issue in regards to the ScrollSnap control which could raise a NaN error when lerping
- Patch the HSS/VSS against a potential divide by zero error is the scroll snap has a single page
- Update GetCurrentPage to be more resilient
- Resolve out of bounds issues with the Infinite scroll control
- Updated UI Particle system to address #486/#487 requiring a new "CullingMode" option that when enabled alters the control to resolve unscaleddeltatime
- Patch for #477 plus some general housekeeping for maintaining TMPro/Text compatibility
- Update SegmentedCircle controls with new meta files and update examples checkout
- Update scrollsnap to be more resilient to rescaling and patch full screen scroll snap RIF
- Address layout issues with the flow layout group
- Remove unused variable in UITextureLineRenderer
- Patch GridRawImage for editor and update automation steps
- Compile flag support for Unity 6 (Update CardPopup2D.cs / Gradient2.ModifyMesh) (#493)
- Pivot can now be used as reference point when drawing lines (#490)
- Removed cap points as they caused lod and jagged-texture issues (#490)
- UILineConnector point array calculation (#480, #495)
- Add refresh on change in global scale change (#480)
- force ScrollRect.content setup (#485)
- Keep Item Rotation configuration (#479)
- Add SetXWithoutNotify and SetYWithoutNotify to BoxSlider (#475)
- Fix radial triangle add order (#384, #475)
- Optimize 'Gradient2' when 'ModifyMesh' called (#466)
- Patch workflow to FIX the release due to obsolete errors in 6000.5
Contributors
- @bluefallsky
- @hugoymh
- @JavierMonton
- @Dover8 — Ben MacKinnon
- @fgrg2801 — Kurante (formerly Kurante2801)
- @Moderbord — Pontus Andersson
Full Changelog: v2.3.2...v3.0.0