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Use Unreal Blueprint to manipulate actors from user input. Understand the basics of Unreal Blueprint. Use BSP and trigger volumes to block out interactive levels (REF: MR_UBP)

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MarbleRun

1 Getting Started with Unreal Engine 4

In this video (objectives)…

  1. Creating Epic Games Account
  2. Installing Epic Games Launcher
  3. Installing Unreal Engine 4.20

After watching (learning outcomes)…

How to Install Unreal Engine 4

1a Community & Support

In this video (objectives)…

  1. Where to ask questions
  2. Where to share your work
  3. How to ask good questions

After watching (learning outcomes)…

Be an active part of the community.

2 First Steps in Unreal Engine 4

In this video (objectives)…

  1. Creating Blueprint Project
  2. Breakdown Editor Interface

After watching (learning outcomes)…

How to navigate Unreal Editor

3 Viewport Navigation & Transforms

In this video (objectives)…

  1. How to navigate viewport
  2. Edit actor transforms
  3. Create & save new level

After watching (learning outcomes)…

How to navigate and work with actors inside viewport

4 Blueprint Introduction

In this video (objectives)…

  1. Learn what happens when we Play the Game
  2. First look at Blueprints
  3. Print messages to the screen

After watching (learning outcomes)…

Understand how to execute code in Blueprints

5 Referencing Actors in Blueprints

In this video (objectives)…

  1. Use Input Action Events
  2. Reference actor in level
  3. Use Blueprints to edit transform of actor during gameplay

After watching (learning outcomes)…

Create blueprint code that reacts to player input

6 Applying Physics to Static Meshes

In this video (objectives)…

  1. Add actors to level
  2. Apply physics to actors in level
  3. Apply materials to actors in level
  4. Prevent unexpected physics behavior

After watching (learning outcomes)…

Apply physics and materials to actors in levels

7 Event Tick & Input Axis Events

In this video (objectives)…

  1. Use mouse input to control floor actor
  2. Understand how to use input axis events
  3. Understand how to read mouse input values
  4. Use event tick

After watching (learning outcomes)…

How to use Input Axis Events and Event Tick

8 Getting and Setting Actor Rotations

In this video (objectives)…

  1. Get rotation of actors in blueprints
  2. Set rotation of actors in blueprints
  3. Fix yaw rotation offset
  4. Clamp float values

After watching (learning outcomes)…

Learn how to get and set actor rotations in blueprints

9 BSP Geometry

In this video (objectives)…

  1. Create maze for marble run
  2. Learn to use BSP Geometry
  3. Apply materials to BSP Geometry

After watching (learning outcomes)…

Block out levels using BSP Geometry

10 Converting BSP to Static Mesh

In this video (objectives)…

  1. Convert BSP geometry to a single static mesh
  2. Add collision to static mesh
  3. Replace actor references in level blueprint

After watching (learning outcomes)…

Convert BSP geometry to a single static mesh

11 Trigger Volumes & Overlap Events

In this video (objectives)…

  1. Add box trigger to level
  2. Blueprint overlap events
  3. Parent actors in world outliner
  4. Mark actors to generate overlap events

After watching (learning outcomes)…

Add box triggers and use overlap events in blueprints

12 Returning Game Time in Seconds

In this video (objectives)…

  1. Return Game Time in Seconds
  2. Combine two strings together by appending
  3. Restart level

After watching (learning outcomes)…

Return how long it takes to escape the maze

13 Bug Fixing & Code Cleanup

In this video (objectives)…

  1. Remove unused code
  2. Organize code into comment sections
  3. Provide a way for the player to restart the level
  4. Fix bugs

After watching (learning outcomes)…

Keep code tidy with comment sections

14 Packaging your Game

In this video (objectives)…

  1. How to package and run game without UE4 editor
  2. Set default levels to load
  3. Package only levels and content used
  4. Development & Production builds

After watching (learning outcomes)…

Package your own Unreal Engine 4 game

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Use Unreal Blueprint to manipulate actors from user input. Understand the basics of Unreal Blueprint. Use BSP and trigger volumes to block out interactive levels (REF: MR_UBP)

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