Bring the wiki up to date with v1.6.0 and v1.7.0
Covers the over-full container warnings and Repair, origin tags, the identical-items setting, moving part of a stack and the theme-safe colours (issue #64), and records game 2.103 as checked with no save-format change.
c8180fc
Document the v1.5.1 NuGet lock files
- Building & Packaging: new 'NuGet lock files' section - locked mode
when CI=true, commit the lock with any PackageReference change, and
restore-then-publish --no-restore (by hand as well as in the scripts);
the ICU section now describes the unconditional per-RID
Microsoft.ICU.ICU4C.Runtime.linux-x64 reference and why restore must
not depend on the RID; the Windows / macOS publish descriptions, the
CI table (locked restore, lock-files-cross-os job) and the Dependabot
ICU exclusion are updated.
- Contributing: commit updated lock files before a phase commit; CI now
checks lock files on Linux, Windows and macOS.
- Desktop UI: the ICU package row, and where the resolved graph lives.
- Releasing: the local packaging scripts restore once, then publish with
--no-restore.
c6f5b17
Bring the wiki up to date with v1.5.0
The wiki was last edited for v1.3.0; five releases had shipped since.
User pages:
- Inventories: rewritten for v1.5.0 - inventory and item ids, search by
id (prefix), type-id search, cards narrowed to matching items, ids in
the Move dialog. Also corrects the card description: the label is the
catalog name plus the container's object number, and there is no World
field on the card.
- Linux file name is <version>-<build>.x86_64.AppImage; the documented
'PCEdit-*-x86_64.AppImage' glob matched no real release asset.
- Save File Locations no longer says there is no automatic backup
(v1.3.0 added one).
- Real button labels: 'Choose Save File...', 'Demand & supply...'.
- Home: the game link was a dead typo; now the Steam store page.
- FAQ: 'Uranium1' is not a real id; new answers on finding items and on
the different ids; build-time privacy (v1.4.3); 2.103 not yet verified.
Developer pages:
- Item Catalog: LogisticsGroups.json and gen_logistics_groups.py are
gone (v1.4.0); logistics flags and version metadata live on catalog
items; CI now guards catalog drift (v1.4.1); 628 items, 212 groups.
- Building/Contributing/Releasing: pinned + hash-verified appimagetool,
SHA-pinned actions, least-privilege tokens, Dependabot, new CI checks,
what SHA256SUMS proves, and a docs-audit step in the release checklist.
- App Core / Desktop UI / Localization / Testing: IdSearch, InventoryGroup
as a record with NarrowTo, the Avalonia telemetry opt-out, LocFormat
Path2 (and a corrected, previously invalid LocFormat example), new
tests and fakes.
- New Game Version / Save File Format: VERSION_INFO step, current save
sizes, 2.103 pending.
0497171
Document the v1.3.0 save-integrity changes
Home said in as many words that there is "no automatic backup", which is
now wrong, and several development pages described behaviour that changed.
- Home, FAQ: PCEdit copies the save aside before it first writes to one,
with the per-platform folder and the caveats that keep it a safety net
rather than a substitute - once per file opened, five kept, best-effort.
The macOS folder is hidden in Finder, so the FAQ says how to reach it.
- FAQ: a save that would not open before v1.3.0 because a container label,
sign or player name contained an '@'.
- Terra Tokens: the three counters saturate rather than wrapping to a
negative balance, and the confirmation reports what was granted.
- Save File Format: an '@' only separates sections where the framing line
breaks bracket it - free text can contain one.
- Save File Library: the atomic temp-and-swap write, why the BOM probe
must read the original path, and the delimiter matching plus the
more-than-ten-sections guard.
- App Core, Architecture, Desktop UI: ISaveBackupService and where its
copies live, the shell's new error-banner row, and the codecs' tolerance
of entries they cannot read.
- Languages & Settings: the backups folder is a second thing written
outside the save folder, and the disclaimer is re-shown on upgrade.
73aa27e
Add the PCEdit wiki
Two lanes off the Home page: a user lane (install, save locations, quick
start, one page per editor feature, languages, FAQ/troubleshooting) and a
development lane (architecture, the save-file format and library, app core,
desktop UI, localization, item catalog, testing, packaging, contributing,
releasing, supporting a new game version).
_Sidebar.md carries the same structure into every page.
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