There has been a long-running problem with the SteamVR input from the "SteamVR_Controller.Device" class using the "GetPress" methods. During play, after many presses from the user, a button can randomly get "stuck" and fail to update when released/pressed.
The hardware buttons aren't getting stuck, it's definitely a software issue somewhere. If a button is stuck, say the grip button, you can just touch (not press) the touchpad and the button will magically become unstuck, updating alongside the touchpad input.
Replication can take a little bit of time. When I actually counted the number of presses before stick, it failed exactly on the 80th "click". Though, I have experienced sticks in rapid succession before.
According to the community this has been a thing for quite a while. I have just kind of dealt with it up until now, but "tripping" in my game, due to grip button randomly sticking, is proving to be too much to tolerate. :(
I am honestly surprised I didn't see an issue in here mentioning this, seeing how long it's been happening.
There has been a long-running problem with the SteamVR input from the "SteamVR_Controller.Device" class using the "GetPress" methods. During play, after many presses from the user, a button can randomly get "stuck" and fail to update when released/pressed.
The hardware buttons aren't getting stuck, it's definitely a software issue somewhere. If a button is stuck, say the grip button, you can just touch (not press) the touchpad and the button will magically become unstuck, updating alongside the touchpad input.
Replication can take a little bit of time. When I actually counted the number of presses before stick, it failed exactly on the 80th "click". Though, I have experienced sticks in rapid succession before.
According to the community this has been a thing for quite a while. I have just kind of dealt with it up until now, but "tripping" in my game, due to grip button randomly sticking, is proving to be too much to tolerate. :(
I am honestly surprised I didn't see an issue in here mentioning this, seeing how long it's been happening.