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Unity crashing when exiting play mode, VR #1100

@EirikAmbjornsen

Description

@EirikAmbjornsen

We are using mane different packages, including SteamVR. When we exit play mode, Unity crashes. The error tells us it's because of Valve issues. We are using a Vive Focus 3.

Error message in EDITOR:

(Filename: Assets/SteamVR/InteractionSystem/Core/Scripts/Player.cs Line: 302)

[XR] [OpenVR] Device connecting (status change). OpenVRIndex: 2. UnityID: 1
[XR] [OpenVR] Device connected (status change). Handle: 1795157616. OpenVRIndex: 2. UnityID: 1
[XR] [OpenVR] Found device OpenVRIndex:(2) UnityIndex:(1) with input profile:(vive_cosmos_controller) and name: (OpenVR Controller(vive_cosmos_controller))
[XR] [OpenVR] Device connecting (status change). OpenVRIndex: 1. UnityID: 2
[XR] [OpenVR] Device connected (status change). Handle: 1795157616. OpenVRIndex: 1. UnityID: 2
[XR] [OpenVR] Found device OpenVRIndex:(1) UnityIndex:(2) with input profile:(vive_cosmos_controller) and name: (OpenVR Controller(vive_cosmos_controller))
[XR] [OpenVR] Device disconnecting (characteristics change). OpenVRIndex: 1. UnityID: 2
[XR] [OpenVR] Device disconnecting (characteristics change). OpenVRIndex: 2. UnityID: 1
[XR] [OpenVR] Device disconnected (status change). Handle: 1795157616. OpenVRIndex: 2. UnityID: 1
[XR] [OpenVR] Device disconnected (status change). Handle: 1795157616. OpenVRIndex: 1. UnityID: 2
[XR] [OpenVR] Device connecting (status change). OpenVRIndex: 1. UnityID: 1
[XR] [OpenVR] Device connecting (status change). OpenVRIndex: 2. UnityID: 2
[XR] [OpenVR] Device connected (status change). Handle: 1795157616. OpenVRIndex: 1. UnityID: 1
[XR] [OpenVR] Device connected (status change). Handle: 1795157616. OpenVRIndex: 2. UnityID: 2
[XR] [OpenVR] Found device OpenVRIndex:(1) UnityIndex:(1) with input profile:(vive_cosmos_controller) and name: (OpenVR Controller(vive_cosmos_controller) - Right)
[XR] [OpenVR] Found device OpenVRIndex:(2) UnityIndex:(2) with input profile:(vive_cosmos_controller) and name: (OpenVR Controller(vive_cosmos_controller) - Left)
Asset Pipeline Refresh: Total: 0.019 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[XR] [OpenVR] Device disconnected (stopping provider). Handle: 1795157616. DeviceID: 0
[XR] [OpenVR] Device disconnected (stopping provider). Handle: 1795157616. DeviceID: 1
[XR] [OpenVR] Device disconnected (stopping provider). Handle: 1795157616. DeviceID: 2
[XR] [OpenVR] XR OpenVR Display Stop
[XR] [OpenVR] XR OpenVR Display Shutdown
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
[XR] [OpenVR] Shutdown
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture
XRTextureManager::RequestDestroyTexture

=================================================================
Native Crash Reporting

Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.

=================================================================
Managed Stacktrace:

  at <unknown> <0xffffffff>
  at System.Object:wrapper_native_00007FFB56256190 <0x00142>
  at Valve.VR.CVRSystem:GetFloatTrackedDeviceProperty <0x000c2>
  at Valve.VR.SteamVR:GetFloatProperty <0x000fa>
  at Valve.VR.SteamVR:get_hmd_DisplayFrequency <0x0009a>
  at Valve.VR.SteamVR_Action_Pose_Source:UpdateValue <0x00632>
  at Valve.VR.SteamVR_Action_Skeleton_Source:UpdateValue <0x00922>
  at Valve.VR.SteamVR_Action_Skeleton:UpdateValueWithoutEvents <0x000be>
  at <DoRangeOfMotionBlend>d__156:MoveNext <0x00322>
  at UnityEngine.SetupCoroutine:InvokeMoveNext <0x001b0>
  at <Module>:runtime_invoke_void_object_intptr <0x0019f>

=================================================================
Received signal SIGSEGV
Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.

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