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vsq-2.11.0-snapshot.4

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@PainterFlow PainterFlow released this 29 Apr 14:35

Changelogs

Last snapshot, was the last technical focused snapshot, from now on until release -2.11.0, its only custom enchantments! For the first 2 I am adding Void Strike and a full Channeling remake. As a small roadmap, after -2.11.0 I will be heavily modifying the AI of Monsters, to make them smarter and more capable. But don't worry, zombies won't climb your walls or dig into your bunkers. In addition, there are also some fixes & tweaks to the features from previous snapshots.

Gameplay

Effects

  • new Voided effect:
    • increases damage multiplier every InitialEffectDuration / EffectAmplifier+1 by 0.1 until EffectAmplifier = DamageMultiplier x10
    • the effect clears itself once the affected entity takes damage, and releases its multiplier
    • the effect also has some void sounds

Enchantments

  • new Void Strike enchantment which applies the Voided effect to the enemies it hits, its recipe can currently only be found in end cities
  • remake of the Channeling enchantment

Multishot

  • reduced level cost from 27 to 9

Enchantment Recipe Book (item)

  • the message for when you already have a recipe is now displayed in the subtitle above the hotbar instead of in the chat

Technical

Datapacks

NBT

  • Data stored relating to the Voided Status effect is now stored in NBT data, while the effect is active

Particles

  • new Particle: vsq:voided\_cloud
  • new Particle: vsq:voided\_pixel

Tags

  • new damage type tag: bypasses\_voided which are damage types to not trigger the voided effects, eg /kill etc.

Bugfixes

  • resolved vsq-21: Wind Burst is significantly weaker on non-mace Items
  • fixed vsq-24: Enchanting Recipe Books don't show the translation of the recipe they are holding in their tooltip, only the raw IDs are shown!
  • fixed vsq-28: the cooldown\_after\_limit field is just broken
  • fixed vsq-29: the /enchant command allows enchanting items even if they already have a higher or equal level of that enchantment enchanted
  • fixed vsq-30: the testificate enchantment still had the removed loop field
  • fixed vsq-31: Fortune and Silk Touch can be combined on axes
  • fixed vsq-32: some enchantments are still incompatible on some tools
  • fixed vsq-35: the custom effect id field collides with the id field of attribute effects
    *Developers Note: to fix this I renamed the custom id field to effect\_id *