-2.11.0-snapshot.6
Changelogs
This one is a polishing one, it balances a lot of the features added so far and improves their quality. It also fixes some very critical bugs which were found. From now on I'll also stop rushing snapshots and then rush a polishing snapshot afterwards.
Gameplay
- Getting killed with a fishing rod now has a death msg
Effects
Voided
- new sound effect for when the multiplier is released
Enchantments
Dash
- now has more level based things, like cooldown etc.
- now has a custom death msg when you kill someone while dashing
- the effects of dash now work different from the 5th snapshot
- improved the physics of dash
Technical
Code Changes
- removed hardcoded features form dash
- improved damage multiplier functionality of voided
Datapacks
Predicates
- new
is\_lungingflag
Enchantments
- the special cooldown field is now a level based value
Bugfixes
- fixed vsq-46: NBT corruption bug that can happen rarely
- fixed vsq-47: When switching between 2 items with special enchantment cooldown on, the bar flicks to nothing for 1 frame.
- fixed vsq-48: the pipelines of special enchantment cooldowns does not work with individual levels
- fixed vsq-50: Books have enchantment slots
- fixed vsq-51: Items can randomly become unstackable because they sometimes have: "!minecraft:enchantments"
- fixed vsq-52: VSQ Preview experiment can cause issues while creating a world
- fixed vsq-53: Ruthless only works on entities which are sensitive to bane of arthropods