-
Notifications
You must be signed in to change notification settings - Fork 0
Home
Relativity is a standalone KSP 1.12.x gameplay mod that adds the sub-light half of special relativity. It makes the light barrier felt — without any faster-than-light cheating — by modulating force and consumption rate as a vessel approaches the speed of light. It never touches the physics integrator, so it rides alongside Principia and the stock flight model identically.
⚠️ v0.1.0-beta. Core relativistic flight is verified in-game; several integrations are built but not yet play-tested. Back up your save before a long relativistic mission.
Near light speed, two opposing things happen — and one twist:
-
The faster you go, the less your engine accelerates you. Effective thrust falls as 1/γ³, so
cbecomes a natural wall you approach but never cross. This is direction-blind — braking is just as feeble, so you must begin arrival deceleration absurdly early. - The faster you go, the slower your crew's clock runs → supplies last longer. Proper-time resource burn slows as 1/γ. A 50-year cruise might cost only ~24 years of food and air.
- The twist: radiation doesn't slow down. Dose comes from outside, on coordinate time, so a fast crew ages less but soaks the same dose. Radiation, not starvation, is the binding constraint.
→ Getting fast is hard, but once you are fast your crew survives far longer. You pick a cruise speed around that tension.
- Installation — requirements, CKAN / manual install.
- The Physics — the background theory: β, γ, the 1/γ³ thrust wall, proper-time 1/γ, radiation, reference frames, attitude.
- Dashboard — reading the in-flight HUD (Simple/Expert, the two clocks, the brake cue).
- Trip Planner — sizing a ship in the VAB/SPH before you launch.
-
Configuration — every
relativity.cfgkey. - Compatibility — Principia, Kerbalism, RP-1, life-support mods, warp mods, autopilots.
- FAQ — "why can't I stop?", radiation, and other gotchas.
No visuals (no starbow shader — a separate lane), no time-warp/clock manipulation (the crew clock is a passive odometer), no general relativity, and no dependency on any planet pack. It ships no drive or parts of its own — it is a pure layer that does nothing until some other mod's high-ΔV drive actually pushes you to a relativistic speed.
License: MIT. Source: https://github.com/Vannadin/Relativity
Relativity v1.0.0 · report a bug · MIT