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Trip Planner
The flight Dashboard shows the mechanic while you fly; the planner lets you size a ship for it, in the editor, before you ever launch. From your vessel's ΔV and acceleration, a target distance, and a flight profile, it previews arrival time (mission + crew clocks) and resource use — using the same special-relativity physics the flight layer applies, so the plan and the flight agree.
Open it from the ApplicationLauncher button in the VAB/SPH.
- Target distance — a field that toggles between a slider and manual entry, with a ly / AU unit switch. If a planet pack is installed, an optional "pick a body" dropdown fills the distance from a chosen body. Manual entry always works, planet-pack or not.
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Flight profile:
- Rendezvous — brake to rest at the destination. Your ΔV splits between accelerating and braking.
- Flyby — one-way; all ΔV goes into accelerating, no braking budget.
| Input | From |
|---|---|
| ΔV | the stock ΔV readout |
Max acceleration α
|
active-engine thrust ÷ vessel mass |
| Onboard resource amounts | ship part resources |
| Consumption rates | your installed life-support framework (or crew-count approximation) |
┌─ TRIP PLANNER ──────────────── VAB ─┐
│ Distance 4.3 ly ◀━━━━●━━━▶ [ly] │
│ Profile ( Rendezvous ) Flyby │
│ Cruise 0.462 c ▓▓▓▓░░░░│1c │
│ Mission 10.1 yr Crew 9.0 yr │
│ Supplies Food ✓ O₂ ✓ Water ⚠ −40kg│
└──────────────────────────────────────┘
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Cruise β — the speed this ship settles into, on a light-wall gauge. It comes from your ΔV via the
relativistic-rocket shorthand
β = tanh(ΔV/c)(flyby) ortanh(ΔV/2c)(rendezvous). - Mission / Crew — how long the trip takes in outside time vs how much the crew ages.
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Supplies — for each life-support resource, whether it lasts or you are short by an amount.
Because the crew only consumes for the time it experiences, the trip total is
rate × crew_time.
Expert mode adds γ_cruise, the accel / coast / decel time-and-distance breakdown, the cruise
consumption rate (×1/γ), and the dose ×1.00 contrast row.
| ΔV | flyby β | rendezvous β |
|---|---|---|
| 0.5 c | 0.462 | 0.245 |
| 1.0 c | 0.762 | 0.462 |
| 2.0 c | 0.964 | 0.762 |
| 3.0 c | 0.995 | 0.905 |
- A fast rendezvous costs roughly double the ΔV of a flyby — that's the direction-blind braking penalty (The Physics#1-thrust-falls-as-1γ3-the-light-wall) showing up at design time.
- A low-thrust ship spends longer getting up to cruise, which lengthens the trip and changes the resource total (the crew clock runs during the accel phase too).
- A longer mission means more radiation dose even though the crew ages less — the "radiation, not starvation" point, made before launch.
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β = tanh(ΔV/c)treats KSP's Newtonian ΔV as rapidity; that is exact only for a relativistic exhaust, so it is mildly optimistic at high ΔV. - A single
αis a first-order approximation (mass drops during the burn), so the accel-phase distance can be off for a high mass-ratio stage.
The planner is editor-only and independent of the flight hooks, so it carries none of their timing risk — but treat its numbers as a close estimate, not a guarantee the in-flight value lands identically.
- The Physics — the model behind the numbers.
- Dashboard — set a planner target and its ⚠ decel now cue becomes exact.
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