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Add macro for creating a proxy transform for an object and immediately parenting the original object under the proxy #14

@Varneon

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@Varneon

Right now there are 2 primary was of achieving this without automation:

  1. Create new GameObject under the original object
  2. Reparent the new object under the same transform as the original object
  3. Reparent the original object under the proxy

-OR-

  1. Create new GameObject under the same root
  2. Copy the transform component of the object you'd like to be located under the proxy
  3. Apply the transform component to the proxy
  4. Reparent the original object under the proxy

Automation and ability to create proxies for multiple transforms at a time using macros would make it a lot easier and faster

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