Zig Zag game remake built in Unity as part of my C# Masterclass learning journey.
This small project focuses on procedural generation, particle physics, and storing data in PlayerPreferences in Unity.
- Dodge obstacles
 - Collect crystals
 - Survive as long as possible!
 
- 3D player movement using Rigidbody3D physics
 - Collision detection
 - Designing collectible items with scoring logic
 - Useing animations and transitions via the Animator Controller
 - Visual background and use of UI elements
 
| Action | Key | 
|---|---|
| Change running direction | SPACE | 
| Start the game | ENTER | 
- Engine: Unity
 - Language: C#
 - Platform: PC (Windows/macOS/Linux)
 - Build Target: 3D
 
This project is part of my C# Complete Masterclass learning repository.
You’re free to explore, learn, and reuse for educational purposes.


