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Each client have now diferent color max of 5 players, reset color if more
feat: integration of colored ship sprites
Entity can now have a tick's cooldown before sending there updates, avoiding client overload with data update that could be delayed
test: git action webhook handling
feat: add network documentation with example files
test: git action webhook handling
test: git action webhook handling
fix: git action clearer name
-> draw bg twice when needed to use only one sprite
feat: add moving background
- when there was a kill packet sent by the server got lost, the client crashed when a new entity packet was send at the position of the dead entity. The override freeing a std::queue caused the crash
feat: animation for player and monster
fix: client crash when overloaded
-> class storing anything needed as shared_ptr (like fonts, textures)
feat: new assets loading helper class
feat: change SFML 2.5 to 3.0
feat: add Windows compilation with cmake
- the score is display in corner of the screen, killing an enemy give 10 points, the score is shared to all the clients
75 waiting screen
feat(build): CPM for dependencies management and ccache for faster build
139 multi thread
feat(build): Installation script for CPM and Linux
151 instalation documentation
feat(doc): added documentation for the installation
feat: add player missile animation
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