Add a debug option to render Z values instead of pixel colour #1661
MNOrac
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It would be much easier to debug issues with things like terrain Z data and shp
ZAdjust/ZShapePointMove/NormalZAdjust/ and so on if the game could be set to render the Z values to the screen instead of rendering the regular colour channel.Many more modern engines allow you to set the render output to display the Z buffer and/or provide visualisation modes for many stages of the render pipeline. If something like this is possible in the TS engine, I would find it quite useful.
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