A shrine-grade idle game built in 10 hours. Recruit party members, slay monsters, and upgrade your quest in a modular, flavor-coded adventure.
- 🧙 Recruit unique characters with coin offerings
- ⚔️ Slay monsters and earn rewards
- 📈 Upgrade party members with multipliers
- 🧠 Persistent slay logs and offline earnings
- 🧱 Modular UI with shrine-style layout
- 💾 Save and load your progress
Clone the repo:
git clone https://github.com/VipTechDev/Idle-Game.git
cd Idle-GameInstall dependencies:
pip install pygameRun the game:
python main.py- Click Upgrade buttons to level up characters
- Click Recruit buttons to unlock new party members
- Click Multiplier to cycle upgrade scaling
- Use Save/Load buttons to preserve your progress
Idle-Game/
├── main.py # Game loop and event handling
├── ui.py # Drawing shrine-grade UI
├── economy.py # Upgrade cost logic
├── graphics.py # Background tiling and assets
├── characters.py # Party member definitions
├── monsters.py # Monster generation and rewards
├── gamestate.py # Save/load logic
├── assets/ # PNGs and visual flavor
└── savegame.txt # Persistent coin and character data
"The shrine awakens. Coins glimmer. The Rogue waits."
Each character is a modular ritual — unlocked with coins, upgraded with multipliers, and celebrated in the slay log. The shrine remembers your progress, even when you wander.
- Add hover effects and sound rituals
- Port to Roblox Studio (Lua)
- Add flavor-coded class icons and progress bar polish
Created by Pete in 10 hours of focused shrine-building.
Documented and ritualized with help from Copilot, your bardic companion.