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IAH: INTERNET WAR | SINGLEPLAYER AI API

Vitali Kirpu edited this page Sep 26, 2023 · 20 revisions

IAH: INTERNET WAR | SINGLEPLAYER AI API

Default API Endpoint: http://127.0.0.1:6800/[request_name]

Use GET Requests to get something and POST to alter something.

Requests

/v1/playerstate

GET Returns back string that represents Game Player State.

  • STARTING
  • LOADING
  • MAIN_MENU_INTRO
  • MAIN_MENU
  • MODE_SELECTION
  • HACKER_SELECTION
  • HACKER_SELECT
  • SANDBOX
  • INGAME
  • TPSCREEN
  • GAMEOVER

POST Transition the Game Player to a certain State. {transition,transitionValue}

Transitions are needed when you want to navigate the main menus. For example, {"transition": "MAIN_MENU"} or to select ScriptKiddie {"transition": "HACKER_SELECT", "transitionValue" : 0}

Potential Hackers:

ScriptKiddie = 0, Java = 1, Ping = 2, Overflow = 3, Backstab = 4, Dns = 5, Deepthroat = 6, Sonic = 7, Scanner = 8, Contract = 9, DevOps = 10, Jack = 11, Whale = 12, Null = 13, Terror = 14, Troll = 15, Filter = 16, Pro = 17, Freelancer = 18, Node = 19, Toxic = 20, Prince = 21, Drama = 22, Liar = 23, Crab = 24, Block = 25, Pixel = 26, Senior = 27, WhiteHat = 28, BlackHat = 29, Spy = 30, Cookie = 31,


/v1/tpscreen

GET Return a container object with an array of objects representing Chaos or TP Card that you can select.

POST Choose a Chaos Card or TP Card. -> {"action", 0} -> Select First Card.

https://i.gyazo.com/8e375b3f859fd92626b783c364f39b7b.png

/v1/tiles

GET Return currently presents tiles in the game and data associated with them.

https://i.gyazo.com/07a5194cd6fcdb7a0008e3a5f52318dc.png

/v1/grid

GET Return A* Node list if you want to do your own pathfinding algorithm.

/v1/entities

GET Return a List of all entities that are currently present in the game.

You can learn more about values it returns here and purpose of this endpoint: https://github.com/VitaliKirpu/IAH_SinglePlayerAITemplate/blob/master/IAH_SinglePlayerAutomation/Class/Entity.cs

/v1/raycast

GET Takes uniqueID and targetUniqueID, which are entityID's, and tries to create a ray cast from uniqueID to targetUniqueID. This is useful if you want to check if there is an obstacle before attempting to shoot.

/v1/cpubusy

GET Returns true or false; when we perform actions, the computer CPU will become busy, and usually, actions you perform trigger a hostile response.

/v1/time

GET Returns current time scale (Unity Time.time); this is tactical mode speed. Especially in competitive mode, this sometimes can get as low as 0.1.

/v1/system

GET Returns fps, timeRunning (in seconds), and version string of the game. Potentially, some competitive matches will run on specific game versions and won't include the latest updates not to break any meta builds that are currently in use in the leagues.

/v1/apipassword

POST Send ( apiKey and ip), the API Key is your API key that you get when you purchase API, and the IP is 127.0.0.1 for the campaign mode. IP is an identifier that identifies a Remote User Bot, you can think of it as a Username or a secondary Nickname.

https://i.gyazo.com/41349207ae2c7465665c386660d3ff2f.mp4

Note: The IP is not a real IP, and it is a fictional IP.

/v1/botaction

/v1/tileaction

POST Takes uniqueID which is Tile uniqueID, and action.

action: -1: just open or close, 0-4 Button Index -> which button to press, you can send button index without opening Tile too, game will open Tile for you and click button.

https://i.gyazo.com/3c97a56f794866c8a62eb771a5b0583c.png

/v1/frameworkaction

POST Use Framework (Heal/Upgrade/Equip) on ANY Bot. This takes uniqueID, and entityUniqueID. uniqueID is the ID of the tile that you can get using /v1/tiles endpoint.

https://i.gyazo.com/3b67ad02e8e639ad2a974cc1562f270c.jpg

/v1/buffer

GET Get Website Data from the Website Buffer. As you browse the Internet, your buffer becomes filled with websites.

https://i.gyazo.com/7c37847358cf7a8988cbfa0efb9c505c.png

POST Takes bufferUniqueID, and tileUniqueID, this places website from the buffer to the map tile. It's like drag and drop.

/v1/levelup

GET/POST Initiate Level Up Sequence so that you can select Chaos or TP Cards.

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