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Chapter 2: Getting Started with Vulkan

  • Introduction to Vulkan
  • Vulkan Setup, handshake with device
  • Hello World in Vulkan - Rendering a Simple Triangle
  • Buffer resource in Vulkan
  • Validation layers.

Chapter 3: Build an endless 2D canvas application

  • Simple 2D canvas application
  • Introduction to texture resources.
  • Simple 2D transformation.

Chapter 4: Moving from 2D to 3D World

  • Getting started with 3D Programming in Vulkan
  • Working with Meshing with Assimp
  • Let there be a light – Bringing Light Shading
  • Spherical mapping reflect
  • Fly through procedural terrains

Chapter 6: Building responsive UI interface

  • Geometric Instancing – Rendering multiple object in single command
  • Getting started with Scene-Graphs
  • Transformation Graph - preserving Parent-Child transformation.
  • Create complex models with transformation graph
  • Implementing a scene with multiple views
  • Event management Mouse interaction

Chapter 7: Vulkan on Mac

  • Using Molten-Vk SDK

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Learn Vulkan with simple examples.

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