A simple expression handler app made using the Godot game engine that can read expressions from user input and can check whether they're balanced, can convert them to prefix and postfix, and can evaluate them
ExpressionObjectDeclaration.gd
note: both of these only work on Windows
Click on the operator, operand, and parenthesis buttons to enter expression
Click on the "CHECK IF BALANCED BUTTON" to see if entered expression is balanced
Click on the "CONVERT TO PREFIX" button to convert entered expression to prefix
Click on the "CONVERT TO POSTFIX" button to convert entered expression to postfix
Click on the "EVALUATE" button to evaluate entered expression





