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Releases: WCGH/Waju-Sims

DMU Sim Beta P2 / P3

10 Jun 18:10
182814c

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This is an early release of P3 BoA and Limit Cut mechanics for testing purposes. Expect there to be bugs, inaccuracies, and frequent updated. Use as a learning tool with caution.

If you are having issues running the sim, check the Readme for troubleshooting rendering issues.

If you find any issues, please let me know on discord.

Changelog / Notes:

P2:

  • Added option for moving bots middle during clone baits. All clones will bait onto the player.
  • Slightly reduced the delay on bot movement, they should get to their positions a bit more reliably.

P3:

  • Added Bowels of Agony and Limit Cut mechanics, using sg3k strat. Once I fix any remaining issues with mechanics and timing, I'll look in to adding more strats.
  • There is an option to skip the initial Decisive Battle section, or skip straight to Limit Cut.
  • For now, the sim assumes T2 is invulning both hits of Thunder. There will be an option to share it in the future.
  • There are a lot of moving parts in this one, moreso than an previous sim mechanic. Expect bots to get hit by stuff randomly, as there will be variance in boss movement each time.

Known issues:

  • Sim assumes bots handle head/tailwind correctly (including spectate mode). They won't change facing.
  • Some of the knockback distances aren't 100% accurate.

Update: Fixed missing Limit Cut Icons.
Update 2: Fixed inverted Lat/Long cast name.
Updated 3: Fixed issue with player getting head/tailwind knockback effect after they already cleared their debuff.

DSU Sim Beta Vulkan

07 Jun 01:12
c9520bc

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DSU Sim Beta Vulkan Pre-release
Pre-release

Vulkan renderer for those having issues with DX12.

This is for troubleshooting and is not up to date. For info on how to run the current version of the sim on Vulkan see the Readme.

DMU Sim Beta

04 Jun 22:54
22b9387

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If you are having issues running the sim, check the Readme for troubleshooting rendering issues. If those don't fix it, please let me know on discord.

Currently the supported strats are:

If you find any issues, please let me know on discord. Phase 3 will be coming next.

Changelog:
v0.1.2-0.1.8:

  • Added role icons.
  • Added option for Flex RMMR prio (i.e. only swap sides if 2 markers spawn on same side).
  • Soak order, adjust prio, and positioning are now all separate options. There are still strat preset options that will select default options for each strat. You should be able to mix and match these options if your group is not strictly following one of the supported strat.
  • You can focus target a bot by clicking on their name in the party list.

v0.1.9

  • Updated to new Kroxy-Rinon Even tower positioning. Check the raidplan.
  • Delayed bot movement as late as possible. They may sometimes on occasion get to their spot late if they have to cross the room.
  • Update: Changed first marker preset to Diamond markers from Kroxy-Rinon.