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Cub3d (by Quinten & Willem)

TODO

  • Config Parsing: support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
  • Map Parsing: Keep in mind the possible addition of sprites / collectibles
  • Gameplay: Allow sprites to be collected (stopping them from being rendered)
  • Rendering: Allow for either floor/ceiling textures or colors.
  • Gameplay: Implement doors/exits
  • UX: Allow user to capture moues and use it for looking. Also allow capture release.
  • UX: Title / end screen
  • Map Design: Design a map for captivating gameplay.
  • Map Parsing: When unidentified character appears, seg fault does too
  • Map Parsing: Able to run the game with no player

Gameplay

  • Your on surveillance and you need

  • External functions

    • open
    • close
    • read
    • write
    • printf
    • malloc
    • free
    • perror
    • strerror
    • exit
    • gettimeofday
    • All functions of the math library

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My first RayCaster with MLX42

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