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Crash recovery prompts — When an unhandled error occurs in-game, DevMode shows a dialog to view logs or export a feedback ZIP (prefilled with crash summary). If the game exits abnormally, the main menu offers the same on next launch. Toggle under Settings → Crash recovery. Session markers live under mod_data/DevMode/instances/{pid}/.
Progress protection — On mod set fingerprint change, DevMode backs up the active profile's progress.save (and optional related saves) under mod_data/DevMode/profile_backups/ before vanilla save filtering can run. Optional warn-only log when progress still references unloaded mods. Toggle under Settings → Progress protection or the title-screen DEVMODE → Progress protection panel (status + recent backups + one-click restore). Each backup row has a Details button to inspect account progress, per-character stats, epochs, compendium counts, and backup metadata.
Progress protection startup prompt — On main menu load, if mod character stats were filtered but a recoverable backup exists, DevMode offers a Restore / Not now dialog (toggle under Progress protection settings).
Content browsers (mod source) — Card, relic, potion, power, and event pickers include a Mod source filter to include or exclude game content and loaded mods. Detail views show Source: for the selected entry. The card browser remembers your mod-source filter across sessions.
Changed
DEVMODE main menu — Logs and Mod Feedback are grouped under Diagnostics; Progress protection opens a dedicated panel from the title screen.
AI Host (dev rail) — Uses a robot icon instead of sharing the Scripts puzzle icon.
Fixed
DEVMODE main menu — Re-entering the title-screen DEVMODE submenu after Mod Feedback and save/load no longer stacks stock menu buttons with dev entries; overlays are torn down on hide. (Thanks @Crimson707707 for the report.)
Add enemies to combat picker — The encounter and monster lists scroll correctly within the panel; switching to Monsters no longer leaves a large blank scroll area.
Enemy intent overlay — Saving and exiting or leaving combat mid-fight with the intent overlay enabled no longer crashes or leaves a black screen; the overlay hides cleanly when combat ends. (Thanks @Crimson707707 for the report.)