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Dev sidebar keyboard shortcuts — Toggle the sidebar, close the active panel, switch tabs, or lock the rail from the keyboard. Rebind under Settings → Keyboard shortcuts (conflicts with in-game shortcuts are rejected).
Quick save / load — F5 quick-saves and F9 quick-loads the current run (slot 0) during a run; rebind in Settings → Keyboard shortcuts. The Save / Load panel shows a dedicated Quick Save row at the top.
Combat checkpoint nodes — During combat, DevMode auto-saves checkpoints at combat start and each player turn start (with a .combat.bin sidecar for in-fight restore of HP, piles, etc., without a full LoadRun). F8 replays from combat start, F6 from the current turn start (rebind in Settings → Keyboard shortcuts). The Save / Load panel lists This combat nodes separately from quick save.
MCP bridge — Connect MCP clients (Cursor, Claude Desktop, etc.) to a running session on port 9877 for automated testing and agent workflows: game state, combat/map actions, save slots, cards, monsters, and cheats. See README MCP; bootstrap with make dev-session.
MCP combat observability — During combat, MCP get_game_state includes your active powers (stack counts and mod power ids), combat phase, and indexed enemies. Playing a card via MCP returns an after-play snapshot for assertions without guessing from HP alone.
Fixed
Crash recovery prompt — Exporting a feedback ZIP or dismissing the dialog no longer leaves a stale pending report, so the main-menu prompt does not reappear every launch. Normal game quit now clears the session marker more reliably.
STS2 Steam beta — Mod dependency metadata loads correctly on the beta game branch again.