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@WSQS WSQS commented Nov 15, 2025

Summary by CodeRabbit

  • New Features
    • UI now supports per-frame editors for vertex positions and shader source with live updates to the rendered triangle.
  • Refactor
    • Separated logic updates from rendering into a two-stage per-frame lifecycle for smoother, more reliable frame handling.
  • Documentation
    • Updated comments to clarify editor behavior and per-frame update conditions.

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deepsource-io bot commented Nov 15, 2025

Here's the code health analysis summary for commits 3e5aba2..e50e077. View details on DeepSource ↗.

Analysis Summary

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❗ 8 occurences introduced
🎯 94 occurences resolved
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coderabbitai bot commented Nov 15, 2025

Caution

Review failed

The pull request is closed.

Walkthrough

The patch splits the per-frame lifecycle in main.cpp into two public methods on UserApp: tick() performs per-frame UI updates and state changes, and draw() performs rendering and presentation. iterate() now calls tick() and, if continuing, calls draw() before returning the final result.

Changes

Cohort / File(s) Summary
Frame lifecycle split
main.cpp
Added SDL_AppResult UserApp::tick() to run ImGui frame setup, editors, and EndFrame; added SDL_AppResult UserApp::draw() to handle command buffer acquisition, render pass, pipeline binding, vertex draw, ImGui rendering, and presentation; refactored UserApp::iterate() to call tick() then conditionally draw() and return the combined result.

Sequence Diagram

sequenceDiagram
    participant Caller as External Caller
    participant iterate as UserApp::iterate()
    participant tick as UserApp::tick()
    participant draw as UserApp::draw()
    participant GPU as GPU / Swapchain

    Caller->>iterate: call iterate()
    iterate->>tick: call tick()
    activate tick
    tick->>tick: ImGui NewFrame & editors (vertex/shader edits)
    tick->>tick: ImGui EndFrame
    tick-->>iterate: return SDL_AppResult
    deactivate tick

    alt continue (SDL_AppResult indicates continue)
        iterate->>draw: call draw()
        activate draw
        draw->>draw: Acquire command buffer & begin render pass
        draw->>draw: Bind pipeline, update vertex buffer / shader if edited
        draw->>GPU: Issue draw calls & render ImGui draw data
        draw->>GPU: Present swapchain image
        draw-->>iterate: return SDL_AppResult
        deactivate draw
    end

    iterate-->>Caller: return final SDL_AppResult
Loading

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~8 minutes

  • Single-file, localized refactor splitting an existing per-frame routine into two sequential methods.
  • Review focus: correct SDL_AppResult handling and that draw() runs only when tick() indicates continuation.
  • Pay extra attention to state updates crossing tick() -> draw() (vertex buffer/shader update conditions).

Possibly related PRs

  • GL Edit #6 — Modifies UserApp application lifecycle and iterate flow; likely overlaps with the lifecycle split and UI-driven edits.
  • feat: split tick function and draw function #27 — Adds UserApp::tick() and UserApp::draw() and refactors iterate() to delegate to them; appears directly related to this change.

Poem

🐰
Through frames I hop, I tick, I draw,
Editors hum and shaders thaw.
One beat for UI, one beat for light,
Two-step rhythm, pixels bright.
A rabbit's nibble — render done, just right.

Pre-merge checks and finishing touches

❌ Failed checks (1 warning)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 50.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The pull request title accurately describes the main change: splitting the tick and draw functions into separate methods in the UserApp class.

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Review profile: CHILL

Plan: Pro

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Reviewing files that changed from the base of the PR and between 600d7ff and e50e077.

📒 Files selected for processing (1)
  • main.cpp (3 hunks)

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coderabbitai bot commented Nov 15, 2025

Note

Docstrings generation - SUCCESS
Generated docstrings for this pull request at #28

coderabbitai bot added a commit that referenced this pull request Nov 15, 2025
Docstrings generation was requested by @WSQS.

* #27 (comment)

The following files were modified:

* `main.cpp`
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Actionable comments posted: 1

🧹 Nitpick comments (3)
main.cpp (3)

117-117: Add documentation for the new tick() method.

The tick() method lacks a documentation comment explaining its purpose and return value, unlike other lifecycle methods (init(), event(), quit()). Consider adding a docblock for consistency.

Apply this diff to add documentation:

+    /**
+     * @brief Advance the application's UI state by one frame: setup ImGui, update UI content, and finalize the frame.
+     *
+     * Initializes the ImGui frame, displays the demo window and custom editor windows, processes user input for
+     * vertex position and shader source modifications, and finalizes the UI frame data.
+     *
+     * @return SDL_AppResult `SDL_APP_CONTINUE` to proceed with rendering.
+     */
     SDL_AppResult tick()

154-154: Add documentation for the new draw() method.

The draw() method lacks a documentation comment explaining its purpose and return value. Consider adding a docblock for consistency with other lifecycle methods.

Apply this diff to add documentation:

+    /**
+     * @brief Render the current frame: submit pipeline updates, acquire resources, execute render pass, and present.
+     *
+     * Finalizes ImGui rendering, submits the graphics pipeline, acquires the command buffer and swapchain texture,
+     * records a render pass that draws the triangle geometry and ImGui draw data, and submits the command buffer
+     * for presentation.
+     *
+     * @return SDL_AppResult `SDL_APP_CONTINUE` to continue the main loop, or early if swapchain unavailable.
+     */
     SDL_AppResult draw()

117-152: The ImGui frame lifecycle pattern in your tick/draw split is valid and supported.

Dear ImGui officially supports calling EndFrame() earlier and Render() later in a split tick/draw loop architecture. ImGui::Render() will call EndFrame() for you if it hasn't been called yet. Your code correctly implements this pattern by calling EndFrame() in tick() and (implicitly) Render() in draw().

Consider adding a brief comment above the ImGui::EndFrame() call to document this intentional split for future maintainers:

// Finalize ImGui frame here; draw() will call Render() to produce ImDrawData
ImGui::EndFrame();
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Review profile: CHILL

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  • main.cpp (3 hunks)
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🔇 Additional comments (2)
main.cpp (2)

224-231: Nice separation of concerns!

The refactored control flow clearly separates UI updates from rendering, and correctly handles early-exit from tick() by skipping draw(). This improves modularity and makes the frame lifecycle more explicit.


159-159: The review comment is incorrect—the code already implements the optimization suggested.

The submit() method contains an if (m_modified) guard that prevents any expensive operations when shaders haven't changed. The guard only allows shader compilation and GPU pipeline creation when m_modified is true, which is set exclusively by set_vertex_shader() and set_fragment_shader() on successful shader compilation. Calling submit() every frame with this guard in place is a standard pattern and has negligible overhead when no changes occurred.

Likely an incorrect or invalid review comment.

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clang-tidy made some suggestions

* 📝 Add docstrings to `tick_draw`

Docstrings generation was requested by @WSQS.

* #27 (comment)

The following files were modified:

* `main.cpp`

* style: format code with ClangFormat

This commit fixes the style issues introduced in 7f55a49 according to the output
from ClangFormat.

Details: #28

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: deepsource-autofix[bot] <62050782+deepsource-autofix[bot]@users.noreply.github.com>
@WSQS WSQS merged commit fbcd701 into dev Nov 15, 2025
21 of 23 checks passed
@WSQS WSQS deleted the tick_draw branch November 15, 2025 01:31
@coderabbitai coderabbitai bot mentioned this pull request Dec 1, 2025
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2 participants