This is my very hacky, undocumented library to go with LibGDX. This is mostly a collection of code I used to write at the start of every gamejam, that I have now compiled into this package to make my life a bit easier.
Building Code
mvn clean install
Importing libgdx-utils into your libgdx project
This library is available as a Maven repository, which makes integrating this with your libgdx application painless if you use gradle. First add the repository libgdx-utils is located in to your main build.gradle file, which should look like this:
...
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = "1.0"
ext {
appName = "UtilsTest"
gdxVersion = "1.5.0"
roboVMVersion = "0.0.11"
}
repositories {
mavenLocal();
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "http://walnoot.me:8080/plugin/repository/everything/" }
}
}
...
Then, add libgdx-utils to the core project like this:
...
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "me.walnoot:libgdx-utils:1.0-SNAPSHOT"
}
}
...