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Chimera is (currently) a 2.5D game engine written in C++, using OpenGL as graphics API and Lua as the scripting language. It currently only supports Windows as the build platform. The engine is controlled through an editor interface that allows you to manage entities, scenes, assets such as textures and scripts, and export your project into an executable that can be run as a standalone game by a user. It also supports physics and collision detection and uses an ECS approach to handling the game objects.
In this wiki you can find the (still work-in-progress) Lua scripting API that allows you to program the logic of the game. If you have issues with scripting inside of Chimera, refer to this API, or, if it comes to worst, the official LUA documentation.
You can start learning how to use the engine by either jumping straight into the Lua API Documentation, or take a look at the How to Make a Game in Chimera article page, where I explain how to go about building a simple 2D game about fish and bombs.