$ cmake -G "Visual Studio 15 2017 Win64" ..
$ build apiparse
$ ./apiparse.exe include_d3d11.cpp -o d3d11api.py --
$ python d3d11api.py > d3d11wrapper.cpp
$ build injector, injectee_iat
$ ./inject.exe "$PATH_TO_APP"
$ cat log
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Small project to learn windows dll hooking techniques based on sources of renderdoc and apitrace
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